Rummy is similar to Gin rummy (hence the
name) but they're both great
card games.  
Here's
how to play:

The
game is best played with two to four
players, but up to six can take part. Either a
fixed number of deals are played, or the
game is played to a target score. The number
of deals or the target score needs to be
agreed before beginning to play.

One standard deck of 52 cards is used.
Cards
in each suit rank, from low to high:

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King

The first dealer is chosen randomly, and the
turn to deal alternates if there are two
players, and rotates clockwise if there are
more than two. In a two player
game, each
player is dealt a hand of ten cards. Seven
cards each are dealt if there are three or four
players, and when five or six play each player
gets six cards. The cards are dealt one at a
time, and after the deal, the next card is
placed face up on the table to start the
discard pile, and the remainder of the deck is
placed face down beside it to form the stock.
The players look at and sort their
cards.
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Melding (This is also used in Spades but with a different concept) is taking a combination of cards from
your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of
combination which can be melded: sequences (also known as runs) and groups (also known as sets or
books).
a sequence or run consists of three or more
cards of the same suit in consecutive order, such as 4, 5, 6
or 8, 9, 10, J.
a group, set or book is three or four cards of the same rank, such as 7, 7, 7.
Laying off is adding a
card or cards from your hand to a meld already on the table. The cards added to a
meld must make another valid meld. For example to the 4, 5, 6 you could add the 3 or the 7. You are not
permitted to rearrange the melds in the process. For example, 2, 2, 2, 2 and 3, 4, 5 have been melded,
you are not permitted to move the 2 from the group to the sequence, so as to lay off the A.
Discarding is playing a
card from your hand on top of the discard pile. You get rid of one card this way at
the end of each turn.

If there are two players, they take alternate turns starting with the non dealer. If there are more than
two players, they take turns in clockwise rotation, beginning with the player to dealer's left.

Each turn consists of the following parts:

The Draw. You must begin by taking one
card from either the top of the Stock pile or the top card on the
discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you
are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until
after you have committed yourself to take it. If you draw from the stock, you add the card to your hand
without showing it to the other players.
Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up
on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules).
Melding is optional; you are not obliged to meld just because you can.
Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously
melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the
discard pile face up. If you began your turn by picking up the top card of the discard pile you are not
allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a
different
card. You may however pick up the discard on one turn and discard that same card at a later
turn. If you draw a
card from the stock, it can be discarded on the same turn if you wish.
If the stock pile has run out and the next player does not want to take the discard, the discard pile is
turned over, without shuffling, to form a new stock, and play continues - but see the variations section
for a discussion of alternatives and problems that can arise.
A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting
rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases.
There can be no further melding or laying off, even if the other players have valid combinations in their
hands.

When a player goes out, the other players add up the value of all the cards still remaining in their hands,
as follows:

Face cards (K,Q,J) are worth 10 points each
Aces are worth 1 point each
Number
Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so
on.
The total value of all the
cards in the hands of the other players is added to the winner's cumulative
score.
The
game continues with further deals until a player reaches the points target that was decided before
the
game began, or until the agreed number of deals has been played.



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